Shadowless atmosphere

First-Person Psychological Horror

Shadowless Logo

"The darkness isn't what you should fear. It's what you see when you turn on the light."

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The Narrative

Dalton Adams

You are Dalton Adams. A man trying to outrun the echoes of a life that no longer exists. The move to a secluded Czech village was supposed to be a fresh start, but the silence here is heavy. After Lucy's accident and Ethan's... change... the isolation isn't just physical.

The house listens. It breathes. And it remembers things you want to forget.

"Are the walls closing in, or is your mind expanding to fill the void? In this house, sanity is a finite resource."

Face what lurks in the corners of your vision. But remember: realizing the truth might be worse than the madness itself.

Labyrinth of the Subconscious

The Adams' residence is a hostile organism. Powered by Unreal Engine 5, every shadow is calculated, every creak is a warning. The layout shifts when you aren't looking. From the suffocating attic to the basement that feels miles deep, the environment reflects Dalton's fracturing psyche.

Survival

  • 01.Total Helplessness. No weapons. No combat. Your only defense is to run, hide, or pray.
  • 02.Fragments of Truth. Piece together the tragedy through environmental storytelling. The house holds the answers.
  • 03.Non-Euclidean Puzzles. Logic doesn't apply here. Manipulate a reality that is constantly breaking down.
Shadowless atmosphere

Psychological Terror

No cheap jump scares. Just a suffocating atmosphere that lingers long after you quit.

Unreliable Reality

Did that mannequin move? Was that door there before? Trust nothing, not even your eyes.

Next-Gen Visceral

Lumen & Nanite technology delivers photorealism that makes the horror uncomfortably tangible.

Reactive Audio

Metasounds creating a soundscape where silence is louder than a scream.

Join the Descent

Shadowless is a passion project born from a love for true horror. The foundation is laid, the nightmare is scripted. Now, I need you to help me bring the shadows to life.

$ 0/ $ 330,000
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Supporter Contributions

The Developer

Petr Vurm

Solo Developer

I am Petr. A student, a developer, a horror enthusiast. I don't just want to make a game; I want to create a scar on your psyche. Shadowless is my vision of what happens when the lights go out inside your head.

"Help me build a nightmare we can all share."

Allocation of Resources

Core Development50%

Assets, mocap, licensing, polishing

Auditory Design30%

Professional composition, dubbing, sound engineering

Rewards for Backers15%
Taxes and Fees5%

Milestones

$ 27,777

It Breaths

Campaign success. Digital rewards secured. The nightmare begins.

$ 55,000

Symphony of Fear

Professional composer hired to create a unique, nerve-wracking score.

$ 110,000

Binaural Nightmare

Full 3D immersive sound design. You will hear them breathing behind you.

$ 240,000

Voice of Madness

Professional English voice acting to bring the characters' despair to life.

$ 330,000

The True Vision

Full production quality. No compromises. The game exactly as envisioned.

$ 400,000

Hyper-Realism

Expanded asset fidelity and fluid motion-matched animations.

$ 500,000

Cinematic Trauma

Key narrative beats rendered as film-quality in-game cutscenes.

$ 660,000

Portable Dread

Nintendo Switch port. Take the fear with you.

$ 900,000

The Lost Chapter

A new narrative expansion plunging deeper into the lore.

$ 1,200,000

Console Release

PlayStation 5 and Xbox Series X/S versions.