
First-Person Psychological Horror

"The darkness isn't what you should fear. It's what you see when you turn on the light."
Dalton Adams
You are Dalton Adams. A man trying to outrun the echoes of a life that no longer exists. The move to a secluded Czech village was supposed to be a fresh start, but the silence here is heavy. After Lucy's accident and Ethan's... change... the isolation isn't just physical.
The house listens. It breathes. And it remembers things you want to forget.
"Are the walls closing in, or is your mind expanding to fill the void? In this house, sanity is a finite resource."
Face what lurks in the corners of your vision. But remember: realizing the truth might be worse than the madness itself.
Labyrinth of the Subconscious
The Adams' residence is a hostile organism. Powered by Unreal Engine 5, every shadow is calculated, every creak is a warning. The layout shifts when you aren't looking. From the suffocating attic to the basement that feels miles deep, the environment reflects Dalton's fracturing psyche.
Survival
- 01.Total Helplessness. No weapons. No combat. Your only defense is to run, hide, or pray.
- 02.Fragments of Truth. Piece together the tragedy through environmental storytelling. The house holds the answers.
- 03.Non-Euclidean Puzzles. Logic doesn't apply here. Manipulate a reality that is constantly breaking down.

Psychological Terror
No cheap jump scares. Just a suffocating atmosphere that lingers long after you quit.
Unreliable Reality
Did that mannequin move? Was that door there before? Trust nothing, not even your eyes.
Next-Gen Visceral
Lumen & Nanite technology delivers photorealism that makes the horror uncomfortably tangible.
Reactive Audio
Metasounds creating a soundscape where silence is louder than a scream.
Join the Descent
Shadowless is a passion project born from a love for true horror. The foundation is laid, the nightmare is scripted. Now, I need you to help me bring the shadows to life.
Supporter Contributions
The Developer
Petr Vurm
Solo Developer
I am Petr. A student, a developer, a horror enthusiast. I don't just want to make a game; I want to create a scar on your psyche. Shadowless is my vision of what happens when the lights go out inside your head.
"Help me build a nightmare we can all share."
Allocation of Resources
Assets, mocap, licensing, polishing
Professional composition, dubbing, sound engineering
Milestones
It Breaths
Campaign success. Digital rewards secured. The nightmare begins.
Symphony of Fear
Professional composer hired to create a unique, nerve-wracking score.
Binaural Nightmare
Full 3D immersive sound design. You will hear them breathing behind you.
Voice of Madness
Professional English voice acting to bring the characters' despair to life.
The True Vision
Full production quality. No compromises. The game exactly as envisioned.
Hyper-Realism
Expanded asset fidelity and fluid motion-matched animations.
Cinematic Trauma
Key narrative beats rendered as film-quality in-game cutscenes.
Portable Dread
Nintendo Switch port. Take the fear with you.
The Lost Chapter
A new narrative expansion plunging deeper into the lore.
Console Release
PlayStation 5 and Xbox Series X/S versions.
Gallery of Dread
Visual evidence of the decline

Bedroom
A place that once welcomed. Now warns.

Hallway
Some stairs lead only down.

Living Room
Memories preserved in dust and regret.

Bathroom
Whatever happened here, it wasn't prayer.